I’m so excited about the combination of these features on return-to-center joysticks! I built a dedicated Max for Live device to get this behavior from my Yaeltex controller and I’m so glad you are building this directly into the firmware, and with higher than 7-bit precision too!
I did some basic testing and it appears to me that the CCs do not reliably return to 0 when I release my joysticks. They often get “stuck” at values of 1 or 2, but with some aggressively fast playing they will sometimes stop at values as high as 9 or 16.
Is it possible fast-moving analogs (like return-to-center joysticks) can change values so quickly that the Dead Zone feature takes action to suppress new values too quickly, before the analog sends its “resting” value?
Thanks for your time!
( ! )